Sep 29, 2025

CYPRUS INSULA EXHIBITION/BOCCF

Venue Collection Browser

IxD

2024

Web Design

App Design

WebApp Design

Accessibility

No-code Dev

Interactive Design

CMS

How technology and UI/UX ally for contemporary methods of sensitive once esoteric archives exhibition.

Client

Bank of Cyprus Cultural Foundation. A cultural institute for a national-heritage exhibition.


Brief

Develop an interactive screen-based experience that presents archived sketches, maps and postcards in an immersive, inclusive way. The challenge: enable visitors with diverse backgrounds to explore unfamiliar narratives and latent history, while navigating large volumes of data.


My Role & Process:

  • Conducted secondary research and industry benchmarking for interactive museum-installations.

  • Defined key user groups (age ranges, visitor types, demographics) and analysed pain points: unfamiliarity with content, complexity of information architecture.

  • Built a “problem tree” to map challenges such as “Unfamiliarity” and “Complexity” and transformed them into design goals (intuitive navigation, accessible interactivity).

  • Ideated and iterated: enabled brainstorming sessions with curators and stakeholders, ensuring alignment across hardware, software, and spatial constraints.

  • Developed prototypes of the interactive screen interface; tested internally with staff representing diverse user profiles before launch.

Outcome:
A thoughtfully designed interactive experience that bridges heritage and usability. Visitors can navigate rich archival content through a clear, engaging structure, regardless of their initial familiarity with the material. The project demonstrates how UX and product-design practices can elevate cultural spaces.

Client

Bank of Cyprus Cultural Foundation. A cultural institute for a national-heritage exhibition.


Brief

Develop an interactive screen-based experience that presents archived sketches, maps and postcards in an immersive, inclusive way. The challenge: enable visitors with diverse backgrounds to explore unfamiliar narratives and latent history, while navigating large volumes of data.


My Role & Process:

  • Conducted secondary research and industry benchmarking for interactive museum-installations.

  • Defined key user groups (age ranges, visitor types, demographics) and analysed pain points: unfamiliarity with content, complexity of information architecture.

  • Built a “problem tree” to map challenges such as “Unfamiliarity” and “Complexity” and transformed them into design goals (intuitive navigation, accessible interactivity).

  • Ideated and iterated: enabled brainstorming sessions with curators and stakeholders, ensuring alignment across hardware, software, and spatial constraints.

  • Developed prototypes of the interactive screen interface; tested internally with staff representing diverse user profiles before launch.

Outcome:
A thoughtfully designed interactive experience that bridges heritage and usability. Visitors can navigate rich archival content through a clear, engaging structure, regardless of their initial familiarity with the material. The project demonstrates how UX and product-design practices can elevate cultural spaces.

Stav Gregoriou 2025©.

Design & Development by the artist.

Stav Gregoriou 2025©.
Design & Developed by the artist.
Stav Gregoriou 2025©.
Design & Developed by the artist.